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"DIAMOND MAZE 64"

A 1K MiniGame for the Commodore 64 by Geir Straume
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GETTING STARTED

Use a joystick in port two. Press fire button to start the game.
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GAME OBJECTIVE

You are the green, happy face in the upper left corner of the screen.
Navigate the maze and collect the three diamonds. You will be awarded
100 points for each diamond collected.

Avoid the evil maze protectors (Red and Blue), as a close encounter
with one of them will most likely cost you one of your three precious
lives.

When all three diamonds have been collected, an exit will open in the
lower right corner of the maze. Escape through this exit to reach
the next level.

This 1K version of the game has 3 levels. The game will restart at
level 1 when level 3 is completed (your score will not be reset).

Press fire to start a new game when all your lives have been lost.
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TECHNICAL DETAILS

The game was developed on an IBM ThinkPad, using Notepad and a
6502 cross assembler. It has been successfully tested on various
emulators (VICE, CCS64, PC64Win).

Six sprites are used for the player and enemy objects (the moving
eyes are separate sprites), and the main game code is run by a raster
interrupt routine.

Full source code (with comments) will be made available at the
following URL:

http://home.chello.no/~gstraume/c64/

An enhanced 2K version of the game with 30(!) levels will also be
available for download at the above URL.
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CREDITS

Game design and programming by Geir Straume (geir.straume@chello.no).

Thanks to the creators of classic arcade games such as Pac-Man and
Pengo for inspiration.
