/**************************
***** Compiler Parameters *****
***************************
@P EffectName: ShaderFXEffect
@P   - EffectNodeBase.EffectNodeBaseShader: mixin ValueMap_Advanced_Internal_ShaderFX [{ColorIn = InputFloat4<ShaderFX.InputValueFloat4,PerUpdate>}]
@P ColorIn: InputFloat4<ShaderFX.InputValueFloat4,PerUpdate>
***************************
*****     Sources     *****
***************************
@S    ShaderBase => 4ecbcd2528b64a79eebe81a863892d8c
@S    ShaderBaseStream => b705b699a7385d39c7de52a8d13f3978
@S    ValueMap_Advanced_Internal_ShaderFX => 9c311c28a9a1b29befb0bfea9112e499
@S    ComputeFloat => 3607bb1fa125ec30a7afa60be79c4817
@S    AddonShaderUtils => 0d3496ddd24bfcbde4abd1deae724f64
@S    ComputeFloat4 => f871947e9f604da432ea9fc3c9cb4363
@S    ComputeColor => c875a0e093379dd74cd9a5a73aca830f
@S    InputFloat4 => f6891eacc9ea2d912dcfded49ea96a71
@S    DeclFloat4 => 03cb445d0e450d0a37ad5f24c8a93feb
***************************
*****     Stages      *****
***************************
@G    Vertex => 7ae935036a1b3058f70dafa629ea5dea
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
vs_5_0
dcl_globalFlags refactoringAllowed

#line 18 "C:\Users\alex\Documents\vvvv\gamma\Exports\5sun2\log\shader_ShaderFXEffect_4f2d941ac5f9575fe90833f25f606f9e.hlsl"
ret 
// Approximately 1 instruction slots used
***************************
*************************/
struct VS_STREAMS 
{
};
struct VS_INPUT 
{
};
cbuffer PerUpdate 
{
    float4 InputValue_id22;
};
cbuffer Globals 
{
    int type_id21 = 0;
};
void VSMain()
{
    VS_STREAMS streams = (VS_STREAMS)0;
}
